Virtual reality isn’t a new concept. It exists since 1955 but a lot of companies failed to bring it to the market. At least, before digital transformation management has started. Some believe that the reason for this was that the very concept of virtual reality was too anxious for the public. Others believe that the disability was purely technical, and that technology was not yet ripe.
But one thing is for sure. Today we just can’t get enough of this exciting technology.
What is the virtual reality?
It is a set of technologies to fully immerse the user in a fictional world (movie, video game, the virtual 3D universe …). The devices concerned are in the form of a blackout helmet. The idea is to cover the entire field of view with a panoramic display close to the eyes. With advances in technology, it is also possible to move your head and your gaze 360 ° in a virtual world, to perform certain gestures by the recognition of movements, and sometimes to move a few meters around. Both in reality and in the parallel universe offered by the helmet.
Virtual reality offers above all a new level of immersion in a video game. The player is no longer facing the game, but surrounded by it. It allows one to project oneself entirely into imaginary worlds, universes populated by dragons or inter-sidereal space, or to traverse the skies in the manner of a bird. So many “journeys” inaccessible to ordinary mortals.
But it is also a very practical professional tool for training, whether for flight training or surgery, areas in which it offers a high level of experience while minimizing the dangers of failure. No one will blame you if you inadvertently cut the aorta during the operation of your virtual guinea pig.
More generally, virtual reality offers many possibilities for entertainment: 360 ° films in cinemas, all-encompassing music clips, virtual museum tours … And these are just a few of the thousand and one applications imaginable.
The digital transformation management of video games due to virtual reality
The game developers are in pursuit of the most perfect immersion since the emergence of games in three dimensions. Evolution of the graphics, staging taking the codes of the cinema, realistic sound effects … The video game imposes itself as an interactive art where the player is projected in a fictional universe.
Without completely substituting the traditional formats of games, virtual reality is taking a more prominent place in the video game industry. But the near future of virtual reality remains uncertain. The prices are considered too high for the gamers. So, this potential digital transformation management of video games is still in need of development.
Virtual reality: more sensations
With virtual reality, it is more about personal feelings, new emotions for players. It will take time, we can’t rush them too much. It is striking to see that most of the games developed for virtual reality have much slower rhythms than what comes out on traditional consoles. I would be very interested to know if a Call of Duty works, but in my opinion, it is much too intense. As much with a TV screen, there is a distance and an abstraction that allows you to stage completely crazy actions. As much with the virtual reality, you have a way to live the war. To feel explosions. To be even more afraid and even more shocked.
Developers are also exploring ways to make the experience more social. The fact of being able to display on television what the player sees in his helmet is a beginning. In The Deep, there is a role for the person accompanying the person diving into the water. This means that another player in the room can act directly on the virtual reality experience in the process. The producers push very clearly to develop this social aspect of virtual reality, which will allow multiplayer games on different types of screens.
So, we can see that developers still need to work on this digital transformation management solution for video games.
You can check out, this very interesting Ted Talk about the future of virtual reality if you would like to know more: https://youtu.be/d-HRgfJbPvk
If you liked this article, continue reading about the digital transformation management in the field of arts: Digital-Transformation-Management-of-Museums